// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

2400 waitNumEnemiesAliveOfType 0 greenCrestFast2

0 create greenCrestFast2 -20 80 BottomLurkSiddleUp invert 90 1.3 4 11	// DDD
180 create greenCrestFast2 -20 80 BottomStrikeSiddleUp invert 90 1.3 4 10
20 create greenCrestFast2 -20 80 BottomStrikeSiddleUp invert 90 1.3 4 9
20 create greenCrestFast2 -20 80 BottomStrikeSiddleUp invert 90 1.3 4 8
20 create greenCrestFast2 -20 80 BottomStrikeSiddleUp invert 90 1.3 4 7
